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Moriarty ToysSeptember 11 Puzzle Diamonds iPhone/iPodTouchHi, after poking a little bit with XCode and iPhone SDK i've a little video of the porting of my old XNA/Silverlight game Puzzle Diamonds, it's in an early stage but it's already a little bit playable ;) here you are a video... don't forget to let me know about it... ciao, ricky June 26 XNA and iPhonehello, after a long delay i'm back with a new update of my works... i'm poking with XNA (as usual) and iPhone SDK (coooool!!!) basically i'm porting the tile engine and the sprite library from XNA to the fancy iPhone the game i'm using as test bench is the old and fun Amiga game Magic Pockets from the great Bitmap Brothers team. here the results hehehehe hope you enjoy... let me know ;) see you, ricky XNA version iPhoneSDK version (hehehehehe static pic) March 05 Sky Burner XNA 2.0hello, i've just put on SkyDrive an update of SkyBurner recompiled with XNA 2.0, it doesn't use the new XNA 2.0 features but in the next future i plan to upgrade it ;-) you can find the download link in the "Files" section on this page, enjoy and let me know your feedback ;-) ciao, ricky February 06 Sex, bugs and videotape...Yes we got it... just fixed a nasty bug... me & enocus rulez ;-) may the force be with us again and again and again... <geek code begin> for (int i = 0; i < m_SDPServiceToConnectVec.size() - 1; i++) <---- GRRRRR -1 WTF ???? if ( m_pSDPSSLContext ) { delete m_pSDPSSLContext; m_pSDPSSLContext = NULL; <---- Make safe sex.... ;-) } <geek code end> byte byte, ricky
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