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September 11 Puzzle Diamonds iPhone/iPodTouchHi, after poking a little bit with XCode and iPhone SDK i've a little video of the porting of my old XNA/Silverlight game Puzzle Diamonds, it's in an early stage but it's already a little bit playable ;) here you are a video... don't forget to let me know about it... ciao, ricky June 26 XNA and iPhonehello, after a long delay i'm back with a new update of my works... i'm poking with XNA (as usual) and iPhone SDK (coooool!!!) basically i'm porting the tile engine and the sprite library from XNA to the fancy iPhone the game i'm using as test bench is the old and fun Amiga game Magic Pockets from the great Bitmap Brothers team. here the results hehehehe hope you enjoy... let me know ;) see you, ricky XNA version iPhoneSDK version (hehehehehe static pic) March 05 Sky Burner XNA 2.0hello, i've just put on SkyDrive an update of SkyBurner recompiled with XNA 2.0, it doesn't use the new XNA 2.0 features but in the next future i plan to upgrade it ;-) you can find the download link in the "Files" section on this page, enjoy and let me know your feedback ;-) ciao, ricky February 06 Sex, bugs and videotape...Yes we got it... just fixed a nasty bug... me & enocus rulez ;-) may the force be with us again and again and again... <geek code begin> for (int i = 0; i < m_SDPServiceToConnectVec.size() - 1; i++) <---- GRRRRR -1 WTF ???? if ( m_pSDPSSLContext ) { delete m_pSDPSSLContext; m_pSDPSSLContext = NULL; <---- Make safe sex.... ;-) } <geek code end> byte byte, ricky December 18 Absolute Guru...Richard Stallman featuring "Guantanamero"... simply GREAT!!!! ;-) enjoy, ricky November 23 I, Android...Ola', after poking a little bit with J2ME i try also the new Google platform for mobile: Android it's basically a porting of my J2ME MSN chatter, it seems to work... ;-) ciao, ricky UPDATE: new screenshot with a better UI ;-) November 15 J2ME Rhapsodyhi, i'm spending most of my spare time on J2ME, i'm just courious about the potentials of mobile platforms as entertainment machines, so i'm just poking with java platform for mobile and my first experiment is a small MSN client, check it out this geek-ish develop desktop screen :D it seems working ;-) ciao, ricky September 24 Silverlight Puzzle Diamonds codeplex releaseHi, just a quick info since i've released the source code of Silverlight version of Puzzle Diamonds, you can find it on this link enjoy, ricky September 20 It's Silverlight time...Hi, i've just put on line my first try with Silverlight, basically it's the porting of my first XNA game Puzzle Diamonds, it includes some nice features like a scene manager with sprite handling and a really basic particle system... so give it a try HERE In order to works Puzzle Diamods need the Silverlight plugin 1.1 alpha installed, you can download and install this from the official Silverlight site I'll release the source code as soon as i start the new project on codeplex ;-) enjoy and let me know any issue about it ciao, ricky September 12 Home sweet home...hello, just back from vacations (sigh!) quick update on picture section with some pics from my greek summer :) i'm engaged with WPF hehehehe since it remind me the old "retained mode" of the first version of DirectX :) taking inspiration from WPF i've made some big modification on SkyBurner engine, the major stuff is the complete XML control over the 3D Objects creation by the engine, the first test bench of this stuff is a Space Invaders remake now running as a level of the game :) a pic of this could be found in the Sky Burner pictures section and at the bottom of this blog entry. Stay tuned for the codeplex release ;-) that's all byte byte, ricky August 07 Sky Burner Summer Releasehi, just finish to drop on codeplex the summer release of Sky Burner XNA. New contents are inside this release, the major is the new particle system manager and the initial version of a new level sets on an asteroid (check the pic on photos) :) I've added also the ability to run dynamically a piece of code on level startup this is usefull for me to test new gfxs, the first try of this is the volumetric clouds rendering (you can see a screenshot on photos) that of course need more work to be complete :D now i'm ready for vacation ;-) byte byte, ricky July 18 Sky Burner Update on CodePlexHi, i've just upload a new version of SkyBurner on CodePlex, i've just put the source code only, since i've a strange problems in uploading the binary files, every time i try to upload the binary zip file of the game i got a strange error with some sort of GUID that decribe it, i've contacted the CodePlex support staff and they told me that it's a problem that sometimes happens... for me always happens :) Well the new SkyBurner release has the support for the Hiscore table saved as XML files, it's quite generic and could be reused for other projects ;-) The next big thing todo is the revision of the particle system/emitters since as they are actually doesn't look so good, the first step (included in this rel) is the support for the point sprite for the particles, but it's not enought since i've to modify the working logic of the whole stuff. enjoy, ricky July 03 Sky Burner beta released !!!Hi, finally it's done :D you can play a beta version of Sky Burner, please point you browser here and download the binary and if you need it the source code ;-) hope you enjoy and please let me know your feedback ;-) UPDATE: i'm a runner up on Dream Build Play contest :D let's cross fingers ;-) ciao, ricky p.s. thx to Cricetone for hosting my binaries!!! May 22 Sky Burner Updatehello, i've just put on line the pictures from the last build of Sky Burner, now you can see the new menu' interface (full functional) and during the game the HUD with energy and rockets... an alpha release should come soon ;-) ciao, ricky May 07 TODEAL Console UpdateHello, just a little bit busy in the last weeks with TODEAL Console, now it has very nice features, you can see them from the pictures published on the TODEAL Console album ;-) my favourite is the blend selection of a time range inside the chart, take a look :) Skyburner is in wait state since i've not too much time to spend on it, but i've some ideas to implement as soon as possible. ciao, ricky April 16 Sky Burner work in progress...hello, the work on Sky Burner proceed :) during the week-end i've just rewrote the terrain rendering, i've added now the possibility to user plain vanilla heightmaps or assign to each terrain patch a specific model, the nice thing is that in order to do this it's necessary modifying only an XML configuration file. /me happy of new terrain system :D i'm plannig to improve the water rendering shader in order to make the water more realistic, as soon i've something good to show i'll release a public demos :) ATTN: if there someone out there that would donate me some space ships 3D models, it will be greatly apreciated ;-) ciao, ricky April 02 Sky Burner @ The Gathering 07Hello, thanks to Sondre a little preview of Sky Burner will be shown at The Gathering 07 it will be part of a presentation in an XNA session that will take place during the show, for more infos about that please point your browser to blog article with all the details ;-) the work on Sky Burner is still in progress, i'm trying to add dynamic cube maps the the engine, the first (not so good) result of the experiment could be seen int the picture above :) ciao, ricky March 19 Sky Burner NewsYet another Sky Burner XNA video, this time you can see the planet selection screen and a couple of enemies ships enjoy |
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